The Theft Protection

Myths and Facts About Identity Theft

[character shouts in fear] [“Born Depressed” by Drill Queen] Hi there, gang! It’s the year 2020! [magical twinkling sound] Yeah, it’s 2020. Hooray. It started with the promise of war, And… it’s the primer for the cosmic cook-off that is this planet’s ultimate future, so… Let’s… look back at the last decade! Mm? I don’t normally like to do retrospective things outside of the year. I try and, you know, do a retrospective of the decade within it. Although people do like to point out, smugly, that 2021 is the start of the decade because zeroes. Don’t listen to them. This is the start of the new decade. But there’s not a lot to look forward to. So we’re gonna look back a little bit more just cling on to the past and we will deal with the upcoming decade. [murmurs] What the fuck is that? Oh! Oh. It’s a camera… …plastic… mount… With the glasses on and against the carpet, it looked like a poo. [quietly] But it wasn’t. What was the most influential game of the decade known as the 2010s? Or the 10s? Or the “Taugnties”? Or the “Tensies”? Or the “Teensies”? Craig! Craig, are these fucking real? …WHAT?! Anyway, that 2010 decade has all wrapped up and if we get that World War 3 everyone’s talking about, we might not have much of a 2020s, so let’s look back on the decade that was and enjoy a little bit more retrospective. Let’s just keep looking back. Keep looking back, the past can’t hurt you, it already happened. Only the future will kill you. There’s been a lot of talk about the best games of the decade, the worst games of the decade, and the most influential games. We’ve done plenty of good and bad talk here so today, I want to look at those games that have had the most influence, that informed future game design, inspired the games developed in their wake, or otherwise had some major impact on the medium. But “influence” is a broad church it doesn’t necessarily have to mean the most popular game. It doesn’t even need to be a good game at all to have been the most influential. Is the most influential game simply the best game? The most popular game? The one that inspired many copies? The one that gained the most pop culture traction? Or is it the worst game? The one that inspired the most mockery, the one that served as a warning to other developers. I’ve seen it argued that The Witcher 3, for example, is one of the most influential games of the decade, but is that really true? The Witcher 3 is one of the past decade’s most critically-acclaimed games, that much is true. It’s a game that has been played by millions, with an active player base still going strong today even breaking concurrent player records recently, following The Witcher series on Netflix. But, was The Witcher 3 influential across the game industry? When we look around at the state of the industry since tThe Witcher 3’s 2015 release, it doesn’t look like much of its quality has been aped by the mainstream market. Where The Witcher 3 uses an open world to tell not one, but dozens of fully-written, single-player story-driven quests, its peers in the “AAA” space have used open worlds to release barely finished, threadbare “live service” games with a strong emphasis on social interactions among players. Where The Witcher 3 boasted full DLC expansions like Blood and Wine, most comparable games still rely on microtransactions, which are easier to implement and stand to make more money potentially. You know, depending on how many players they can target and hoodwink. The Witcher 3 is a great game, and rightly beloved by its large audience, but one of the reasons it stands out most today is that it didn’t see too many pretenders to its throne. In the latter half of the 2010s, most game publishers in the mainstream area were too busy hopping aboard the “live service” gravy train. In fact, it could be argued that The Elder Scrolls V: Skyrim was far more influential than The Witcher 3. Hear me out! While games in a post-Witcher 3 world moved away more and more from Witcher-like experiences, Skyrim released right at the start of the 2010s when the “live service” gravy train was but a mere push-trolley, and it was followed by games trying to chomp its flavor. With good cause, too! Despite what Bethesda has become these days, Skyrim was a true game changer way back when it released in 2011. A game of that size, scale, and ambition at the time turned quite a few heads. We take it for granted now, but Skyrim at the time was remarkable for its depth and scale and sheer volume of stuff to do. And games that followed took quite a few cues from Bethesda’s work. Dragon’s Dogma, for instance, was an explicit attempt by Capcom to design a Skyrim-like game. Dragon Age: Inquisition married BioWare’s typical approach to RPG design with Bethesda’s large-scale world building. The Legend of Zelda: Breath of the Wild owes many of its shifts away from a traditional Zelda experience to the groundwork Skyrim laid down. Almost a decade on and it can be hard to realize exactly what an impact Skyrim, long since overexposed thanks to endless re-releases, made on the RPG genre and game design as a whole. To say nothing of the effect it had on media at the time. In fact, it became referenced to a ridiculous degree, as famously emphasized by Adam Kovic of Machinima when he notoriously said Far Cry 3 was “Like Skyrim with guns.” As mocked as that statement became, it provides a snapshot of an era when Skyrim was THE thing other games got measured against. But when it comes to inspiring copycats and increasingly strained comparisons, Dark Souls may have Skyrim beat. Now, Dark Souls was not the first game of what would become known as Soulsborne series following, as it did, 2009’s Demon’s Souls which was a bloody great game by the way. But! While Demon’s Souls was both an excellent game and a cult hit, it wasn’t until Dark Souls that FromSoftware’s cyclical experience and challenging, methodical gameplay went mainstream. Now Dark Souls is an incredible videogame and remains among my most-played titles today. It also did what Doom did back in the 90s and inspired a wave of follow-ups from other studios trying to get in on that hot new action. The Soulslike has become a full subgenre, and while the name may change one day the way Doom Clone did, although maybe not, we still have Metroidvanias and Roguelikes, the hallmarks a clearly defined. Games that emphasize careful combat with a need to balance stamina limits between offense and defense, checkpoints that respawn defeated enemies in exchange for healing the player, leaving something behind upon death that can be lost unless retrieved, and a general sense of tough but fair challenge. These are all part of a typical Soulslike, which range from worthy successors to weak pretenders. Lords of the Fallen, the Surge series, Nioh, Code Vein, Salt & Sanctuary, Blasphemous, Ashen, Dead Cells, Hollow Knight, they’re all either full on Soulslike or owe a significant portion of their design to FromSoftware. The series has inspired endless memes as well, and reached a point where things like “Praise the Sun” and “You Died” are known even by people who don’t play the game. And as for drawing comparisons, well it’s reached a point where “The Dark Souls of (insert genre here)” has become a thoroughly beaten horse. It has, in fact, become the… Dark Souls of comparisons… ugh forget it. Of course, it’s not just the “AAA” space that can boast influential games. One of the standouts this decade was, of course, Undertale. Toby Fox’s inventively-charming RPG played not just with its genre but with videogames as a medium, and had a lot to say about the people who play them. In the indie space, Undertale did inspire a few games to follow in its wake. Such as the incredible Pony Island. And the sheer dedication of its fanbase, the endless jokes and memes and pop culture insinuation, that can all make a case for its influential nature. Undertale certainly had enough clout to get Sans into Super Smash Bros, kinda, while AEW star Kenny Omega strolled onto TNT’s Wednesday Night Dynamite fully decked out in cosplay gear using Megalovania as his entrance theme. And Kenny, if you’re watching, can I be on your television program? Ha ha ha! Only joking, I know you’re not watching this. Now, influence is not automatically positive as we established at the beginning. Gríma Wormtongue influenced Théoden King, Jagi influenced Shin, and semi-poisonous hallucinogens influenced the Cats movie. The game industry is full of bullshit, and that bullshit doesn’t come from just anywhere. So-called “AAA” game publishers have demonstrated time and time again that if one shitty idea gains traction, they’ll copy it. Over and over and over. Many unpopular or annoying videogame practices started with a single game. For example, 2011’s LA Noire is commonly noted to be the first game boasting a season pass featuring as it did a Rockstar Pass promising new playable missions, as well as a pair of outfits and a challenge mode. Around the same time, 2011’s Mortal Kombat dabbled with the concept, because of course it did. Publisher Warner Brothers is a bag of dicks. From there, the concept of the season pass has taken off to ludicrous degrees, with most mainstream games offering some way for the audience to pay for content that literally doesn’t exist yet. Once publishers realized they could get you to pre-order DLC and most people wouldn’t question it, they realized they could get away with anything. Now even full-priced games have much of the content planned for long after purchase. And as we head into a new decade, the idea that what you buy at launch is just a taste that can be fleshed out with additional purchases has become a widespread, sadly normalized, thing. Two games from Electronic Arts can be credited as testing the waters and getting away with one of my biggest and most infamous bugbears, good ol’ microtransactions in premium priced games. Dubbed “fee to pay” by myself, $60 titles with ongoing, psychologically manipulative micropayments were dabbled with by Mass Effect 3 in 2012 and Dead Space 3 in 2013. EA experimenting in the first game and solidifying in the second. Microsoft would then normalize the concept for a new generation, with Xbox One launch titles like Ryse: Son of Rome and Crimson Dragon glomming onto microtransactions immediately to set the tone going forward. This toxic stew of greed-fueled games from EA and Microsoft took the popular model of free-to-play games and exploited it for full-priced, big-budget titles. And once they got away with it, their filth spread across the entire industry. Now microtransactions are fucking everywhere, and they’re here to stay. Thanks, EA! Thanks, Microsoft! [mutters] Ya bunch of sperm. Then there are loot boxes, oh yes. Like microtransactions, they started on mobile and are fucking everywhere now, but one game absolutely made ’em popular. That game is, of course, Overwatch. As I’ve said before, Overwatch is to loot boxes what Resident Evil is to survival horror. It didn’t originate, but it was THE perpetuator. Team Fortress 2 introduced the loot box concept to mainstream games way back in 2010, and in the time between then and Overwatch’s 2016 release, roughly ten games implemented loot boxes in some capacity. After Overwatch’s release where loot boxes proved successful, and people actually defended them at the time, over 22 games featured lootboxes in just over a year. Those who still go to bat for Blizzard like to claim FIFA was far more influential in terms of introducing gambling to games, even coining the term “Wilson Box” to describe lootboxes, so-named after EA’s robotic CEO Android Wilson. A term contrived to create an intrinsic link between lootboxes and Electronic Arts, instead of Activision Blizzard. But all signs point to Overwatch as the game that truly inspired publishers to push that poison onto the general public. But if Overwatch made them normal and a cool thing to do in the game industry, it can be argued that Star Wars Battlefront II, a grossly erroneous overstep from EA, had a grand part to play in damaging their credibility. After using loot boxes to bring pay-to-win mechanics to Star Wars, the fan backlash was massive to the point where legislators got involved, and more serious talks were had about the socioeconomic impact of videogame monetization. EA chose to be amazingly avaricious even by its own standards and absolutely chose the wrong game to do it with. A Star Wars game! A game even non-gaming reporters at mainstream outlets could understand because Star Wars. So of course they fucking reported on it! And now we have gambling commissions across the world looking at lootboxes and saying “You know what?” “That looks an awful lot like gambling.” While loot boxes are still popular, especially in the mobile market’s underbelly, they became untenable for all but the most shameless of companies. Between them, Overwatch and Star Wars Battlefront II had major influence on the decade’s most controversial money-making tactic. And then there’s Fortnite. You see, while we can sit here and talk about the games most familiar and popular titles among long-term game players, we cannot understate the sheer mass appeal of Epic Games’ Fortnite, which is so mainstream it makes what I call a mainstream game look positive niche. I mean, they unveiled content for The Rise of Skywalker in Fortnite! Content that should have, y’know, BEEN in Rise of the Skywalker but instead was sectioned off for a shameless publicity stunt. What a fucking mess of a film. What a fucking m- and I don’t need your hot takes, by the way, about how it’s actually good. I realize we’re in the backlash to the backlash phase, the back-backlash now to Rise of the Skywalker reactions. But it’s st- uh, ugh. It’s a bad film. Anyway, Fortnite has turned dance moves into real-life fads, especially the ones it stole. Practically fucking everybody knows what Fortnite is, millions have played it from those deeply into videogames to the lightest casual player, and it makes more than enough money per day to make the average person violently sick. As well as that, it popularized the battle pass which looks set to be the hot new thing and may lead to in-game premium subscriptions as seen with Fallout 76’s Fallout 1st debacle. [yells aside] A hundred dollars a year subscription for Fallout 76?! [yells aside] Fucking what?! Licky licky WHAT?! Fortnite’s crossed over with The Avengers, Batman, Stranger Things, the fucking NFL. It will have crossed over with fucking Some Mothers Do ‘Ave ‘Em by the time this sentence is finished! And the Battle Royale genre absolutely exploded thanks to it. PlayerUnknown’s Battlegrounds may have had the first taste of mass appeal in the genre, and mods in open worlds games like DayZ and Rust may have originated it, but Fortnite blew everything out of the water and inspired dozens upon dozens of knockoffs, as well as battle royale modes in series like Call of Duty and Fallout. But if you roll your hipster eyes at Fortnite being called the most influential game of the 2010s, you’ll pull them out your fucking head when I say, with some confidence, what the most influential game actually was. And that game is… Clash of Clans. When we get down to the wire, whether we talk about critically-acclaimed games like The Witcher 3, inspirational, genre-creators like Dark Souls, or mass market smashes like Fortnite, there’s no getting away from the fact that a freemium strategy game on mobile was more than likely the most influential thing over the course of this decade following its 2012 release. I know for a bloody fact it’s hugely influential because, as I’ve noted in past videos, Clash of Clans has consistently been one of three games that industry executives reference. In fact, to some executives, the ones that come from other industries outside of games, Clash of Clans is one of only three games that they even acknowledge exists, alongside Call of Duty and Candy Crush. These three games are the unholy trinity of greed-fueled publishers. A trinity I’ve handily abbreviated to C-C-COD-COC. In its own market, Clash of Clans inspired hundreds of mobile strategy games that aped not just its gameplay but its art style. Look at all these icons! Outside of that market, the sheer wealth its microtransactions accumulated did not go unseen by “AAA” publishers, hungry for some of that sweet Do Re Mi. One of the reasons given by Visceral Games for Dead Space 3’s fee-to-pay bullshit was the popularity of freemium models on mobile, and Clash of Clans has been THE gold standard for most of the decade. In 2015 the game was raking in 1.5 million dollars a day. By 2018 it had generated more revenue than any other mobile app, ever. Its freemium model was copied by big budget publishers who saw no reason to actually make their games free. Its success has spawned legions of knock-offs. Like Fortnite, almost everyone knows what it is. Maybe Fortnite would have exerted more influential if it’d released earlier in the 2010s, but over the course of the past ten years, Clash of Clans has exerted more influence over the people pulling the levers of the game industry, and that’s the sad fact. No matter what brilliant games you like. No matter their quality, their cultural traction, their fandom or their respect, none of them were as important in shaping this generation as Clash of fucking Clans. So enjoy thinking about that. Oh yeah Minecraft’s come out this decade and all. …that was pretty popular. Eagle-eyed viewers may have spotted that there wasn’t really any mention of Nintendo and no, it’s not because I’m biased. It’s a similar reason to The Witcher 3, really. But more so, because Nintendo tends to exist in its own little bubble doing its own little thing. And I feel that’s been consistent of them for the past two decades, really. They get on with their own thing. I mean, last generation they inspired a lot of motion control stuff. But it didn’t really take off. So even then, they influenced the fad, but maybe not the whole decade. But that was the decade before the one we’re even looking at, so… Don’t even get me off-topic ya cheeky goose. [mutters] I don’t know what I meant by that. Um… But all things considered, one thing I can say in Nintendo’s favor and you can take this to the bank, is the Switch was easily my favorite system this past decade. Easy. Maybe one of my, well, ONE of my favorite systems ever. Possibly my favorite one. We would- well you know, I’d have to test it in a lab, to fully commit to it, but yeah, of the decade? Easy, bang-up job. Love the Switch. Can play Resident Evil 4 on it. You know, what other system could do that? Thank God for me. [“Stress” by Jim’s Big Ego]

100 thoughts on “The Most Influential Game Of The Decade (The Jimquisition)

  1. "Clash of Clans" as the most influential game of the decade.

    I don't know what's worse: the fact that Jim stated this…
    …Or the fact that as soon as he said it, I thought "yeah…that sounds right."

  2. Was waiting after that final bit on RE4 for a bunch of consoles to start popping up around Jim, got a slow burning glower instead. I'm ok with this.

  3. Well, with the motion controllers Nintendo paved the way for one part of VR, so the Wii's legacy didn't die in my opinion.
    But I guess VR, even though it started already, will be more of a thing in this decade.
    Mostly so we can wear those things to avoid seeing the apocalypse going on outside our windows.

  4. Dark Souls taught me that lootboxes can hide mimics.

    For me the existence of games like clash of clans or Fortnite are acceptable, as long as there are still companies and developers, who're creating things outside of that bubble – despite the risks of failing because the lack of exposure or creating a game that nobody wants except them, or has a good Idea but bad gameplay…. on and on.

  5. Like rock, Gaming is dead. It doesn’t mean you still can’t find great examples, even fresh ones, of both. It just means that late stage capitalism consumes all, and will consume all. These companies don’t mind polluting the earth. Hey, selling bottled oxygen is a business opportunity. Don’t want to pay? Okay, enjoy DEATH.

  6. I, personally, think it's Dark Souls. In a lot of ways, it created a new genre that other publishers tried to develop games in. That doesn't happen often.

    By the way Jim, Rise of Skywalker was actually a good movie

  7. Never played Clash of Clans, still haven't played Fortnite, but yes, those two are clearly influencing the gaming industry in horribly massive ways. But thanks to Witcher 3, I can now look forward to Cyberpunk 2077!

  8. 8:57 IMHO, Jim, the reason we got Gunner SANS is because Sakurai, being part of Nintendo's Holy Pantheon, decided to grant TobyFox any wish if he accomplished the herculean labor of beating him on Smash, thinking there was no way this mere mortal could beat a "God" like him.

    However, he woefully ignored that TobyFox is basically the Gamer's Apotheosis, and through sheer DETERMINATION, he beat Sakurai on Smash (in Sakurai's own house, no less). So once defeated, he had no choice but to remain true of his word, and so, the Meme-iest of Memes was made reality… and TobyFox took yet another step up the ladder of Indie Godhood… I wonder how long until we hear the news that he beat Shigeru's best score on Mario…

  9. 0 is the start because not only is the first year to have the new tens place, but also like how we call year 0-99 the first decade

  10. I still don't feel its Overwatch that lead to this spread of Lootboxes, but rather CS: GO with everyone wanting their Knives and whatever other Skins were in the Lootboxes that were sometimes worth hundreds of Dollars and even lead to Websites that only exist to gambel with them and cases of Cyber-Fraud.

  11. Hey, Jim, just some suggestions on how you present content. Could you add a sort of fade effect when you change slides in your videos. My eyes tend to twitch whenever the image changes from dark red to white. Maybe the rest of the viewers experience it or not (if not then it is fine if you leave the format the same, I do have unusually light-sensitive eyes), but if more people do experience this issue then if you could change it that would be appreciated.

  12. Battlefront 2 could of been most influential game of the decade given what roll on effect its had for the industry with respect to awareness of monetization and greed

  13. true all that

    all the evil practices aside. Just for curiosity, I can't force myself to play the holy evil trinity. Are so many people without a soul and brain to enjoy this BS?

  14. That fortnite expansion about rise of Skywalker probably has a better story than the actual rise of Skywalker

  15. "If history forgets this game then fuck history."
    Maybe not influential, but Nier Automata was the most important one.

  16. I got Witcher 3 Game of the Year Edition on December 19 2019. So, I'm in the game of the decade club! 😀 Also, wouldn't it be badass if another DLC came out? Why not? 😀

  17. No. No. FUCKING NO. Skyrim was not anything that you described. It was shallow as a puddle and had nothing but cardboard facade of a world. And it wasn't even new – worlds of that size and much greater complexity were already done, by it's two 3D predecessors: Oblivion and Morrowind. And latter one with RPG and quest/dialog systems leagues above Skyshite's pathetic excuse for them. It is literally the case of telling the same joke, but lousier and louder. Fuck, even the pile of shit that was Fallout 3 was only a thing because of Oblivion, not Skyrim. If you want to set thing straight – Skyrim was only influential or popular for a simple reason – it was "baby's first RPG" for peasants. For people who are used to nothing but limiting jRPGs and FPS on a controller, Skyrim was a fucking revelation. For the rest of the gamers – it was just a subpar pile of shit.

  18. so. you (jim) support iran? i usually ignore your left leaning politics because you view on the game industry i agree with. but you are not the presdent and tank god for it becuse solimani needed to die
    you lost a subscriber (i know i know you dont care but i felt the need to voice my displeasure)

  19. 5:40 No, Dragons dogma got released before skyrim did. A year before skyrim, in fact. I would say that they use oblivion's influence more than Skyrim, because that would violate causality.

  20. I'd say EA started the microtransaction bollocks even before the turn of the decade – with FIFA 10. It's astounding that EA's lootbox practices with FIFA have flown under the radar for so long. EA's practices with FIFA make the Battlefront ordeal look like a complete joke, and the fact that a watershed moment like the Battlefront one hasn't occurred within the FIFA community is a clear indicator that EA has dug in deep psychological roots within that community.

  21. I had literally just finished typing my big comment about Minecraft and then I heard the video: "Oh yeah, Minecraft came out this decade"

  22. I am still going to roll my eyes and also don't you dare Jim! Larfleeze has more standards than the triple AAA industry!

  23. DayZ spawned a horde of shite survivor games. Was mentioned briefly aye, but I think it was very influential and nothing has come close to what it offers.

  24. I think the "Skyrim with guns" origin is more properly contextualized as merely an extension of the "Oblivion with guns" meme. I remember that getting thrown at a bunch of games in the aughts, most notably Fallout 3 (because of the engine and some of the mechanics being shared).

  25. Not that I'm complaining, but why did you have the opening of The Mighty Boosh in your purple background this episode?

  26. The one thing that is missing for me is the VR space because there are some very influential games and hardware out there… But that's probably for the next decade video.

  27. Look, Jim. I get that you like to think Overwatch made lootboxes popular. I think your confusing social acceptability with social awareness though. I'll say it time and time again. Lootboxes were in the best selling game of the year two years prior, both of the best sellers for 2 years in a row. They were in EA games like Fifa long before Overwatch too. And EA was already putting them in Battlefield before Overwatch could possibly influence the game.

    Don't tell me Call of Duty is some small title and no one ever heard of Advanced Warfare or Black Ops 3 having P2W lootboxes in their games. I get that you never knew the two Call of Duty games prior to Overwatch had lootboxes added shortly after launch (you've basically said things implying you do not know this), but plenty of people did know. The CoD community was vocal about it for one. Minecraft too, I think Minecraft servers were doing "donate to win" lootboxes before Overwatch was a thing… you know, cause CoD.

  28. What sucks, is that I would probably enjoy mobile games like Clash of Clans or Raid Shadow Legends…..ya know, waiting rooms, a quick game during lunch….whatever….but I refuse to pay those fuckers ANYTHING. I’ll gladly pay for a good game that gives me hours of entertainment and time-killing…..but I’m not gonna be $1.99’d to death.

    To be fair, Assassin’s Creed has completely copied the Witcher 3 format, and TBH…..its not even close. Giant multi-studio Ubisoft can’t touch the little Polish dev that could. The combat, looting, and gear upgrades are comparable….but they missed the fucking mark by a light year, with story complexity, branching pathways, and narrative.

  29. Hey Jim, not sure what it is, but you look healthier than I recall. Odd comment, I know, but thought it had to be said.

  30. Why does everyone keep pointing to Skyrim for being influential in the Openworld Sandbox craze?
    Does no one remember when GTA III popularized that genre?

    The only thing Skyrim did was popularize The Elder Scrolls and Bethesda. (Although Bethesda was already kind of known thanks to Fallout 3 and New Vegas).

    I remember when one of Skyrim's selling points, was that it had less HUD elements than Oblivion, because that was a fad at a time (as can be seen in Dead Space and Ghostbusters the Video Game, it lasted quite a while).
    Farcry 3 may have been citing Skyrim as inspiration, but it was literally just copying Farcry 2 and Assassin's Creed 2. And it's worth noting that Assassin's Creed 2 was kinda copying GTA.
    Because GTA (specifically 3) popularized openworld sandbox games, long before Skyrim came along.
    Do I need to list the number of games that copied GTA? Because I will.

  31. I didn't expect to hear Adam Kovic here but I'm very happy that i did.

    *His current, Funhaus team, still mock him for that Skyrim with guns. In jest of course.

  32. IMO fallout 76
    It was the moment the final shreds of the curtains fell away to reveal just how creatively and systematically bankrupt the entire AAA industry has become.

    Not even basic QC matters

    In industry terms.
    Maybe the start point is more influential than the last straw.
    So. . . Some random console trash?

  33. DayZ was patient zero in the global pandemic that became battle royale games. Fortnite, PUBG, h1Z1, The culling, Apex Legends, Fallout 76 inferno or whatever the fuck its called and every other game that's genre alone is worth multiple billions of dollars was all spawned from a barely functioning Arma 2 mod.

  34. I'm Polish, and yes, Witcher was fun. Great etc. But Skyrim… Look at all of this fkin mods. And they still comeing. I don't even mention sex lab.
    Create good game. Include in it creation kit. Your game lives for a decade straight. That is fun. That is simply influence.
    But Bethesda think – aaaa, fk it, we gonna screw ourselves and create Fallout 76. Dumbasses…

  35. Dayz – for being the catalyst to the Battle Royale global pandemic.
    Minecraft – for single highhandedly designing, engineering releasing autism.
    R A I D S H A D O W L E G E N D S – Because this comment was payed for.

  36. 2020's … By installing this software, you agree to pay us 10% of all of your income for the rest of your life
    2030's … By installing this software, you are now our indentured servant.. please report to processing

    2050's … Skynet rules the world… we thought it would happen through the machines. But, it happened through the EULA's.

  37. I dunno if Iran was to blow up the white house, all we could hope is that they get the majority of the current executive branch.

  38. But you are biased, as the world's only true Nintendo fan. And you being Nintendo's one and only fan is one of the many reasons we thank God for Jim Sterling.

  39. FIFA had the ability to buy packs in Ultimate Team long before Mass Effect or Deadpsace. FIFA and 2K are the true games that normalized microtransactions.

  40. Why were the intro credits for The Mighty Boosh behind Jim? Im cool with some random love for an awesome show, but still kinda confused by watching the title come up over and over again.

  41. Clash of Clans, as the most influential game of the decade, surprised me for sure. But it makes total sense.
    Maybe Minecraft, as the former indie game everyone was talking about could have gotten a bigger spot, since it is still present in many top10 selling lists to this day.
    But overall a very good video, thank you for making it, and thank god for you!

  42. skyrim is the most influential cause it was the 1st big thing in the teensies,- fuck millenials only for that word

  43. – Pay-to-Beta
    – Buy-to-Play
    – Pay-to-Play
    – Pay-to-Loot
    – Pay-to-Enjoy
    – Pay-to-Win

    The best games have all of the above.

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