The Theft Protection

Myths and Facts About Identity Theft


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refill and one free champion, Adjudicator. Click the link in the description below How The Incredible Dungeon Master Used My
Backstory For An Epic Storyline My DM decided that while starting the campaign
he wanted to have a session negative 1 with all his players and play out their backstory
individually. I told my DM early on that I wanted to play
a magic user, but that he could choose my race. I also gave him a vague framework of a backstory:
I pretty much told him I wanted an older brother, a bad relationship with religion, and that
under no circumstances did I want my brother to die. I was not ready. Session negative 1 went the following way. My character at a young age was orphaned along
with an older brother. The two of us were taken in by a nomadic religious
cult that followed the god of chaos and murder. As the two grew up, the older brother was
forced into committing murder and soon became a proficient fighter. My DM constantly eluded to the fact that my
brother seemed dejected and sometimes in agony after he came back from a raid, but only when
he thought I was not looking. Every other time he was my usual carefree
and loving brother. When my character came of age, the tribe tried
to force him to participate in the murders, but my older brother convinced them to let
him take my place. This lasted for three years in-game time as
the DM and I discussed how my character used the time to study magic. But after those years it was inevitable, and
behind my brother’s back I was sent on a mission. My character, proficient in magic, burned
an entire village down. After the fact, the DM told me that something
inside my character seemed to have broken as if a fire continuously burned his soul. After some brief roleplay back and forth,
I came to understand that my DM had made me an Aasimar, and what I had just done was against
my very nature. Even after my DM said that the burning sensation
faded, I continued playing my character in a state of shock as my DM roleplayed the carriage
ride back with the rest of the group for the next 30 minutes. He had a way of making me care about these
side characters even when they talked about murder in a way that would sicken most people. At this point, the session had already lasted
for 3 hours and I thought we would quickly finish up and leave it in a place to start
the real campaign. I was wrong. As the carriage travelled back, my DM started
to describe the surroundings. As our troop got closer to the village, a
silence stood out as peculiar from the usual vibrant nature of the tribe; my DM really
tried to make this tribe lovable other than the murdering part. But this time, only silence. Then he described the smell of iron easily
noticeable in the air. Finally, as we arrived at the center of the
encampment, he described a familiar silhouette visible — only this time something was different:
a pair of bony wings framed him like an angel of death. Countless corpses lay at his feet. For the first time since the mission, my character
shook off his shock and looked upon his brother. The red eyes of my brother stood out as he
rushed to the wagons at an insane speed. I told the DM I wanted to move to intercept
him, but the DM told me that something held me back. My character sat there, watching my brother
pick apart every single one of the men and women left in the tribe. He described the people that I had grown to
like to be brutally massacred by this avenging angel. I found myself so enthralled by the story
the DM was telling that I forgot I could actually do something. My character slowly walked to his brother
as the fallen Aasimar wings finally disappeared. I tried to ask him numerous questions, but
he would just look at me with sorrow filled eyes. The only words my brother spoke were, “don’t
you fall.” The look of sorrow disappeared, replaced by
a flash of anger. My brother rushed me and knocked me out. In the darkness of my unconsciousness, my
DM had my angelic guide speak to me for the first time: “your brother let himself fall
for you. You are your brother’s keeper.” And with that, session negative one ended. It was amazing to be able to play through
the backstory, especially one I had little control over. It not only gave me a reason to be adventuring
when we started the campaign but also made me connect more with my character. Little did I know that my DM had already planned
my entire character arc the minute I told him: under no circumstance did I want my brother
dead. We started the campaign and as with most homebrew
campaigns, it was a blast to be able to get to know everyone’s characters, and slowly
but surely learn of their backstories. We started the main story of the campaign
15 years after my backstory had left off. And in those 15 years, my character sought
to gain more power magically to be able to somehow change his brother’s fate. After a year playing the campaign, we were
level 12. But real life has its own demands. I had gotten a job that required me to work
during our normal session time for about six months. My DM masterfully used a relationship with
an NPC character that had slowly formed throughout the campaign. The NPC was a young cleric in the church of
the deity of redemption. During the campaign, my character and said
cleric grew more and more fond of each other, but I always played it that my character refused
to love as long as his brother was suffering. However, since I would be leaving for six
months, the last three sessions were set up to validate my character’s absence. After dying and being revived by the cleric,
I accept the feelings that I had refused before and married the cleric . We settled down in
the town that was pretty much the city of her goddess. During the six months, the campaign continued
and during that time my group of adventures sans my character, who had settled down started
to uncover a plot from a group of evil gods that had convinced cults to systematically
attack the followers of every other religion. However, stories started to reach the group’s
ears that a single man had continuously exterminated both cults and religious groups. The few religious ones in the group started
getting messages from their gods that this man had to be dealt with. If left alone he would eradicate all religions. In the background, I got updates from time
to time how my character and his new wife were madly in love and that I slowly started
following the goddess of redemption. He also alluded to a plot hatched by the evil
gods. But a few short months later, he told me that
those evil gods had been dealt with and their plot ruined. Obviously, I thought it had been my group
to do it and was excited after the six months to get back to playing. I finally returned and expected to probably
have to make a new character, but my DM told me there was no need to do so. The other PCs had put the pieces of my back
story together and had figured out the man that their gods had feared so much was, in
fact, my brother. They had learned that after that fateful day
at the end of session negative one, he had gotten more powerful and fallen more and more
into hatred, manifesting it into a hatred of religion. He blamed his childhood and eventual fall
on the gods as a whole instead of the god that the tribe had followed. After hearing this my character obviously
felt he had to go and stop his brother, but more than anything he knew that if he did
not go they would kill his brother. Fast forward another year out of the game,
and slowly the threads of everyone’s backstories were being tied up. More and more the looming presence of my brother
invaded the world at large. We had bumped into him twice: the first time
he had been too powerful, the second time the group succeeded in defeating him. But when they were about to kill him, I refused
to let them. I tied him up and took him home to the city
where I lived, the city where my new goddess would hear my prayers to redeem him, the city
where my wife spent everyday waiting for me to come home. I thought my back story had finally come to
an end. It was a nice resolution, one as a PC I was
happy with. In the end, my DM had kept his promise and
had not killed my brother in-game. My brother was beyond recognition. It was evident that his psychosis had broken
at one point, but he was still my brother and I would not let him die. In a conversation with the group I admitted
that I blamed myself for what he had become. He had always sacrificed for me and now it
was my turn to take care of him. At the end of that session as a PC I had decided
to help the group tie up their loose ends as thanks for helping me with mine. The last thing that happened was my angelic
guide saying one thing, “actions have consequences; you are your brother’s keeper.” At the time, I thought my DM meant it as the
last closing note on my character arc. Like every time before, though, I was of course
very wrong. From there, the campaign quickly wrapped up
the arcs and the main story were all slowly completed. And at level 20 we were pretty much at a godly
power in this world. We were all ready to finish the campaign as
my party decided to return one final time to my home. This is where my DM finally let loose. As we came up to the city, an unsettling silence
permeated the outside of the city. As we got closer, he described the heavy scent
of iron in the air. At this moment out of character my entire
being went cold. It had been more than a hundred sessions and
he described the scene word for word the exact same way. Of course, the other PCs did not know what
was happening, but I did and when I described how my character unfurled his white wings
and raced full speed to the center of the city, the rest of the players were in a daze. They explained how they raced off following
me, but by that time I had cast expeditious retreat and haste. I got there well before anyone else as the
bastard described the same familiar silhouette with the same wings. “Bodies litter the ground around him. Most of them you recognize as neighbors and
friends when you had lived here peacefully with your wife.” Fear gripped my throat as I slowly asked where
my wife was. He described that at my brother’s feet was
a beautiful blonde cleric laying in a pool of blood. The next words crippled me to the core. “You can see the light that used to emanate
from her naturally has been extinguished. Your brother is towering over her still form. You have the power this time. What do you do?” I rushed forward. A quick fight ensues but as a level 20 wizard,
the fight was pretty fast. In anger, I described how I mercilessly cast
one high-powered spell after another. With every roll rolling at a stupidly high
amount of damage. The DM described how my party arrived to see
the white wings slowly lose their feathers as revealing bony wings beneath the falling
feathers. Stricken by the brutality of the scene they
came into, they decide to not interfere. Before this, I played my character as always
happy and cheerful. In times of vulnerability, I showed sadness
or sorrow. But in and out of character, they had never
seen this emotion: anger. The fight quickly came to a climax, and the
DM played my brother as so far gone that he did not even recognize me. He was insane. He laughed maniacally with every hit he took
or delivered. Both of us would die in the next hit and it
was my turn. I decided on acid arrow. The initial damage I was pretty sure would
not kill him but the secondary damage should. If it worked out, I would die with my brother. I knew my DM understood my character and knew
that I did not make this decision lightly. He understood the toll this would take on
me. He had given me the option to choose his fate. The DM turned off all the music and was silent
for a while. “Roll a D20. On a 20 I play this how the character would. On anything else we will go with how you played
it.” At this point I was kind of confused. “Are you okay with whatever happens?”
the DM asked me with genuine care and thoughtfulness as I picked up my dice. I nodded and finally understood that he had
probably written a lot of this story and had planned on something happening but did not
want me to feel cheated in some way if I did not like it. I tossed the dice and could barely stand watching
it tumble end over end. I rolled a 20. “The smile falls away from your brother’s
face. Sadness creeps into the corners of his eyes
and mouth. He is not looking at you but just behind you
at the now bony wings that have replaced the usually vibrantly feathered ones. His hand reaches out to grab you.” I do not resist. The DM continues. “He grabs a part of the wings — not viciously
but delicately, tenderly. You look at him and for the first time in
a long time you recognize your kind and loving brother. He looks up at you and with a sad smile says,
“When did you get taller than me?” It was so cheesy, such a stupid line for the
DM to use but my heart broke. His other hand caresses the top of my head. “I’m sorry I could not save you,” I whisper. His smile slowly turns into a sad frown again. “It is not your fault you little brat. It was my job to save you and I did a crap
job at it.” “I guess we are both failures,” I reply. He smiles again. “Nah, I am the failure but you do not have
to be. I will let you be one.” His hand touches the symbol dangling on a
chain around my neck. It digs in a bit. He closes his eyes and says three familiar
words “Don’t you fall.” After a few moments of silence, the pressure
is lifted and my brother falls to the floor lifeless. The wings on my back return to their glorious
feathery white and the symbol on my chest burns. In his final moments he made a plea to my
goddess. There was not a single dry eye in the room,
and never before have I been so connected to a character. Indeed, the stress, fear, anxiety, anger,
happiness, and sadness had become so real. At that moment I felt like had truly lost
my brother. The campaign finished up. I revived my wife and lived happily with her
till the end. We had five children: 1 son and 4 daughters. They grew up to have brilliant white wings. As the other PC’s got their happy endings,
the DM told me as a side note that his goddess was not the kind to make a deal but rather
that redemption was possible no matter who it was as long as they were truly sorry. What a fantastic DM to take a player’s backstory
and create such an epic story. Has your DM ever taken your character through
a journey like this? Please let us know and comment below! Don’t forget to subscribe to our channel,
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