The Theft Protection

Myths and Facts About Identity Theft


Hello and welcome to Rock Paper Shotgun where
you join us between a rock and a hard place.
Or should that be a hard thing?
The thing in question being this Behemoth,
one of Ghost Recon Breakpoint’s drone enemies.
Forget the jeeps and helicopters of Wildlands’s
cartel – the fictional island of Aurora is
home to clanking monstrosities, courtesy of
a company called Skell Tech.
Their leader Jace Skell is a mix of Steve
Jobs and Elon Musk – though instead of Musk’s
self-driving cars it’s a self-driving murder
machine, and instead of Jobs pumping music
into your ears, this pumps lead.
Or worse, just runs over your ears.
Drones are Ubisoft’s solution to the question
of how to escalate action without losing the
‘one shot one kill’ ethos that defines
their special ops shooter.
A human head can only take one hit, so an
army of metalheads has been built to create
a different challenge.
The Behemoth is a straight out slog – we start
with three co-op partners raining down rockets
on it from above, only to peel back a bit
of armour and a fraction of its health bar.
The fight that follows has as much in common
with a Monster Hunter fight as anything in
Wildlands.
And that isn’t a criticism – my beef with
Wildlands was that it was basically the same
easy fight over and over again.
And drones aren’t just bullet sponge bosses.
You’ll find bases roamed these Incubus cars,
forcing you to creep around or ensure your
squad has a sharpshooter specialist who can
use their armour buster skill to pierce the
engine inside.
Or just gang up and murder it with machine
guns.
Or there are the Azrael aerial drones, turning
even the simplest trip from A to B into a
delicate run from cover to cover as they spy
your location and call the Wolves – your special
ops rivals.
It certainly creates drama between enemy settlements,
which was lacking in Wildlands.
And drones are just one way that Breakpoint
is improving the Wildlands formula.
I’ve played the first four hours of the
campaign, and a bit of Ghost Wars mode, and
have gathered further things I enjoyed in
this video.
If you enjoy this as we go along maybe give
it a like and subscribe to the channel.
People who do subscribe get to pick something
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– look it sells chicken kievs, delicious!
– and people who don’t subscribe must drink
from a swimming pool.
Mmmm, chlorine.
So let’s move on.
Before we do, a quick thanks to Logitech G
and the G432 7.1 Surround Sound gaming headset
for sponsoring this video.
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the link in the description.
I don’t know about you, but when I think
‘sneaky men’ and ‘giant robot bastards’
I think of Metal Gear Solid.
And Breakpoint captures that vibe.
Take this moment when my forest stroll was
rudely interrupted by an Aamon drone.
It caught the tiniest glimpse of me – even
its threat indicator looks scary, like a giant
alien eye – and called its best friend over
to drive around my hiding spot like the Big
Bad Wolf eyeing up one of little pigs houses.
Of course, if the Big Bad Wolf had Skell Tech
even the brick house pig would have been fucked.
But I’m getting away from the point, which
is that when you are playing alone you are
often greatly outgunned and feel genuinely
vulnerable as a result.
Desperately shuffling through ferns while
strange enemies sniff you out gives me major
Metal Gear Solid 3 flashbacks – as does the
need to bandage up seeping wounds – and it’s
thrilling in a way that Wildlands never was.
But it’s Metal Gear Solid 5’s stealth
sandbox that Breakpoint really brings to mind
– at least when you’re playing alone.
The process of spotting a base in the distance,
scoping it out to get the lay of the land
and then trying to pick sensible route in,
is basically the same loop at the heart of
Phantom Pain.
For me, the magic of that game, and in turn,
this one, is that it’s difficult to silently
clear a base before entering it – there are
areas with too many eyes, or too many robot
eyes, where stealth options are limited.
And so you have to find a chink in the armour,
sneak through that and hope no one finds you.
The Breakpoint team talk a lot about trying
to conjure a sense of being behind enemy lines,
and it’s here, when you are snuffling out
intel from under enemy noses that this is
felt.
Given that Konami don’t seem that interested
in making another one, and Kojima is off delivering
babies to holographic Geoff Keighley – or
whatever the hell that game is about – this
is the closest thing we’ll get to another
stealth sandbox, and I’ll take it.
Of course, all that only goes for solo play,
which is kind of a tricky subject matter.
Short version: Breakpoint wasn’t going to
have AI squadmates, but now it will, but they’ll
be coming after launch.
But here’s the thing: it works great without
them.
Every small group of enemies you meet is a
minor dilemma – can you outgun them or are
you better off trying to cosplay as mud until
they walk on by.
Taking out a squad with no alarms is a mini
victory.
It’s even better when you start playing
with sync shot drones – which are little sniper
bots who can be sent out to shadow an enemy
and fire on your command.
Yes, it’s the sync shot from Wildlands,
but recalibrated for solo play.
It’s also more limited, as the items have
to be crafted or purchased from shops, meaning
you can’t just spam it, like I did in Wildlands.
Oh, and what’s really cool?
You can use sync drones in co-op – imagine
four players, each with three drones – that’s
16 simultaneous kills.
My god, I’m already salivating for the YouTube
highlight reels.
That aside, I think you’ll be surprised
at how good the game is in solo.
As much as I like watching four special ops
soldiers steal a sports car and drive it into
patrols while hanging out of windows like
dogs enjoying the wind, I really like the
sense of loneliness and challenge of solo
play.
I mean, it’s kind of what Breakpoint was
originally designed to be, right?
Also, another benefit of delaying AI friends
until after launch is that the team can polish
them up and make them behave more believably
in the world – that’s what creative director
Eric Couzian tells me, anyway.
I mean, they can’t be any dumber than me.
[FALL OFF ROOF]
A lot has been added in the name of authenticity
– the terrain you cross has a different impact
on stamina drain – represented by that bar
at the bottom – and pushing your stamina too
far can shrink that bar.
Likewise, you can take severe wounds that
require a bandage to heal and will leave you
hobbling until then.
It’s far from a survival game – there’s
no thirst or food meters – although you can
drink water to replenish that stamina bar.
Better to drink from crisp natural streams
than the cocktail of chlorine and child piss
that is the local swimming pool.
Again: subscribe for chicken kiev.
The element I enjoy the most is the introduction
of bivouacs – think of them as campsites,
marked on the map with handy towers of smoke.
I actually built a bivouac on scout camp once,
but someone put a rabbit skull inside and
I was too scared to sleep it in.
I don’t think this will happen in Breakpoint.
Where my bivouac was mainly a hiding place
to eat sweets, these ones let you change your
character class, craft items, sleep to a set
time of day or perform an action to get a
small buff.
This might be drinking to put off fatigue
or boosting accuracy by, er, looking at your
gun.
I’m not sure this is how accuracy works
in real life, but who am I to question the
special ops experts who helped with the game.
The idea of prepping for a mission, and setting
favourable lighting conditions for your approach
adds a strategic edge missing in Wildlands.
And it strikes a good balance, giving you
extra things to consider, without being a
total slog.
According to creative director Eric, earlier
builds were tuned as it is in reality – sliding
down a slope could see your leg snap like
a twig.
He says some early testers loved that raw
realism, but when you’re left to walk for
ten minutes on a crippled leg, it was too
frustrating.
Again, it’s something that comes more to
the forefront during solo play – when *this*
is happening in co-op, the last thing you
are thinking about is the correct angle of
terrain.
Regardless of whether you’re playing with
pals or not, the island itself is a much more
interesting playground than Bolivia.
Eric says they opted for a fictional place
because they wanted to build the perfect landscape
for their terrain tactics – they’re not
beholden to fact.
The offshoot of this is that Aurora is varied
place for the action to play out.
The opening escape sequence could probably
have come from Wildlands, especially once
you find yourself tearing over dirt roads
on a stolen bike.
But at the heart of Aurora is a massive corporate
wonderland, which means the island is home
to modern suburbs, complete with white picket
fences and delicious swimming pools.
And the nature of Skell’s work means more
outlandish facilities than drug production
lines – not an hour into the game we found
ourselves fighting very real enemies in a
very fake town built for drone testing, before
shifting to corporate headquarters that give
you sniper battles across gleaming glass buildings
and cafeterias.
More importantly, there’s more going on
between settlements, whether it’s those
drone encounters or collecting rare loot – while
the game does have randomised loot drops,
Eric says lots of unique weapons and gear
are found in specific locations, giving you
greater treasures for properly exploring.
You won’t just fly a helicopter between
fights.
Another thing stopping you from taking a helicopter
from point to point is the lack of obvious
points in the first place.
Borrowing a trick from Assassin’s Creed
Odyssey, Breakpoint has two modes: exploration
and guided.
In guided it behaves as Wildlands did – big
mission markers and points of interest dotted
on the map.
In exploration mode you have vague intel and
have to find the location.
If you played Odyssey, these clues will be
instantly familiar – you’re given a map
region, a landmark and some compass pointers.
Searching the map is only a small step at
the start of a mission, but the clues seem
to require a bit more interpretation than
Assassin’s Creed’s, which were often solved
by going towards the nearest question mark.
Without question marks it’s possible to
get it wrong and spend thirty minutes assaulting
the wrong building.
So much for the Recon part of Ghost Recon.
Still, it’s another way of getting you to
read and interpret the map, and maybe spend
a bit more time exploring on the ground – a
much better use of that giant map.
We only played an hour of Ghost War PvP mode,
but it’s already feeling better implemented
into the main game.
For starters, your campaign character is carried
over, bringing their look and unique weapons,
and progress is shared between the two modes
so it doesn’t feel like a hollow distraction
on the side.
More interestingly, it looks to avoid the
stumbling blocks of Wildlands’ Ghost War
mode – instead of finding locations on the
map to re-use as maps, the maps are built
specifically to cater to a range of tactics
and weapons – as good maps do – before being
placed into the wider world map.
What’s more the maps at launch riff on popular
maps from Wildlands – we got to play PMC Camp
which is based on Desert Outpost, the arcing
docks of Skell Port which is like a wetter
version of Quarry and the Research Center
which shares some similarities with Forest
Station.
Likewise, the two modes at launch – Elimination
and Sabotage – were picked as they were most
played.
Throw in the removal of class restrictions
for constructing your dream squad, and the
promise of dedicated servers and it feels
like there’s a big push for Ghost War – and
the inclusion of a biog Battle Royale-esque
wall, pushing teams closer together as the
elimination clock ticks down, makes you wonder
if we might see a riff on battle royale in
new modes and maps set to be released post-launch.
When you’ve a playground as big as this,
would be interesting to see what could be
done with it.
Of course, some of you will see all this for
yourself when the game’s closed beta launches
this week – it’s one for people who pre-ordered.
I enjoyed what I played so far – I hope you
don’t mind that I talked more about solo
sneaking.
Like I said, I’ve been desperate for a proper
sandbox stealth adventure and having played
most of Wildlands by myself, I was keen to
see if they’ve nailed it.
Four hours is no way to gauge the full success
of a game, of course, but it made a good impression.
If you’d like to know about anything else
I saw – please do ask questions below, I’ll
be happy to clarify anything.
And thanks again to Logitech G for sponsoring
this video.
Featuring 50mm audio drivers, a 6mm mic and
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technology under the hood, the G432 headset
immerses you in the action and ensures you’ll
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Find out how to order yours by following the
link in the description.
That is a very quick look at Ghost Recon – I’m
actually going to add a quick look at the
wider skill tree at the end of this video,
so you can see how you can upgrade your character.
I didn’t get a chance to unlock much of
it, but thought you might like to see what
happens.
I hope you enjoyed this video and found it
useful – please do let me know in the comments
if you did, as it makes me feel all smug inside.
And please do subscribe to Rock Paper Shotgun
for more videos like this – we’ve got loads
of big reviews and previews going up soon.
So stick around for those.
Thanks for watching and bye for now!

100 thoughts on “7 Reasons Ghost Recon Breakpoint Is The Game Wildlands Should Have Been | Breakpoint Gameplay

  1. Breakpoint isn't a real Ghost Recon game. It's just The Division trying to be Ghost Recon. Seriously one of the most disappointing betas I have ever played. Should have been a new Ip under the Tom Clancy family of games. But this is NOT Ghost Recon.

  2. Im sorry but killer robots is such a lazy way to make the game harder.

    1: Smart enemy A.I. mapping. Have dynamic patrols that change their routes that make predicting their path harder for the player. Enemies should do radio checks with one another so of you smoke an enemy and he doesn’t check in the enemies go on alert and will try and find you.

    2: Change bullet ballistics and accuracy. I’m not a navy seal or anything but I’ve been shooting guns my whole life. Hitting targets while not moving is easy but if your running, or tired, etc. Shooting should be difficult, and it’s annoying that the player and enemies are crack shots and are so accurate all the time. There should be bullet drop, bullet penetration, ammo types, etc.

    3: More realism/simulation gameplay than the easy RPG gameplay style that we have now. I get not everyone likes survival features like eating to avoid starving and staying warm in cold weather but it real does make the game harder and makes successful missions you complete feel more accomplished.

  3. As you have mentioned, drones seem to stop the ability for stealth. An interesting challenge but what are the chances that Ubisoft Paris litters the camps with drones rather than uses them sparingly? I’m happy to go loud now and again but what if we just want to sneak about and deal with human enemies? Will there be any of those camps?

  4. Ghost recon break point may surpass the division!
    Totally looking out for it especially if they add customization for our ai teammates and have a variety of teammates to choose from including females

  5. 6:37 – 7:07 This is why I play Wildlands(and soon Breakpoint) on Extreme difficulty. Surrounded by enemies, you're a bullet sponge with no reason or regard for tactics. When the game is that casual and has no challenge, what's the point? Doesn't look fun at all on that difficulty.

  6. I enjoyed this beta immensely, and I can't wait until its fully released. I love the world, the story is not bad, and I so enjoy the combat. I hope AI teammate is a toggle, for the intensity of solo play will be lost. The intense danger your always feeling, is rather well done in the game in solo.

  7. What I care about improving over Wildlands: VEhicles handling better, stealth actually fucking working, missions that properly FUNCCTION without randomly failing. Non-super AI accuracy…and better overall character handling…but now the Azreal drones replace Unidad showing up at any random moment? YEah that will get really goddamn annoying in a hurry.
    When do we get an LMG Specialist type class?

  8. "A human head can only take one hit".. Sorry, but my head's like concrete. It can take multiple hit, plus a mortar round 😋

  9. Basically … a much of stuff that came with wildlands or division can get cancelled from breakpoint but new stuff can stay and then we might forget about ubisoft trying to kill the tom clancy franchise.

  10. I have a question I hope someone can answer: Because the game is online connection required at all times, does that mean on Xbox One you will also be required to have an Xbox Live Gold subscription in order to use the game period?

  11. What I love about both GRWL and GRBP is that freedom of choice, you will be able to NOT activate the 3 Ai that they will implement later on after release, personally I used them in the more difficult missions in GRWL when running solo BUT with the little mini drones you can use to sync shot who needs them…lol…I love to loot and shoot and EXPLORE and this Map is large and chalked with hiding spots, in fact the Devs. stated that there are many hidden locations with awesome views and wonder and yes awesome LOOT. GG Bro.

  12. Same game engine
    Same textures
    Same 3d models

    A glorified wildlands mod for the price of the original.

    Now you know why ubi allows no modding in its games.

  13. If the division 2 had a one hit one kill headshot, I would go there. But bullet spongy headshots is bullshit. It's the one thing I hated about resident evil 2

  14. Before playing the beta I wasn’t really interested as it was too much of a change from wildlands but having played around 15 hours I did enjoy it and I’ll be buying it .Hopefully they will fix the bugs for release unlike the division 2.

  15. Ghost Recon lost its identity a long time ago. Not sure why Ubisoft insist on labelling these games (Wildlands/Breakpoint) Ghost Recon. Could have simply given them a new identity.

  16. I can’t disagree more, breakpoint is basically a division copy based in the damn wilderness, It’s like the opposite of what anyone would want right now, looter shooters are unmotivating and immersion breaking. They wanted to immerse people into their game, but are doing the opposite by making it a looter shooter with an online player hub.

  17. Jesus what have they done to the old beloved Ghost Recon series. It used to be a challenging realistic tactical military shooter. Now its just another lazy arcade action game

  18. The thing that is not so cool is that thee map of Aurora feels alot more empty compared to the Bolivia wildlands map. I know the devs have said, its because the island is under marshal-law but anyway, I feel that it was always things happening in wildlands which made it more alive. And another thing I don't like is that Breakpoint has become this semi loot RPG/ the division, instead of this game standing on its own to feet !

  19. They better not close those Wildlands servers lol. I mean they put in all this work to lose a lot of people's interest. Mine included. I mean, I preordered it and I'm gonna play through it, but as far a just for kicks I feel like playing GR day, I will probably revert to Wildlands😕

  20. I really dont agree, Ghost recon is not, a shooter with drones. different guns and ammo with different scores. Ghost recon is the point between tactical realism, and Mil-Sim. An accessible, and cool, action-filled stealth experience, with features that support realism and tactics. But not too much of a burden so that players without a hard-core outlook on how they wish to play the game. Can play the game. While those who wish to have a realistic experience can turn the difficulty to the max and play. Which is what wildlands was. Breakpoint is a total action- Slight stealth experience with drones that can take more that 10 rockets quote and sew – the beheamoth, todays best tanks, armed with the best turrets, and best armour, could pretty much never survive more than seven rockets Localized in one area, just above the engine, where shrapnel would realisticly have killed the damn things movement and energy likely within the first 5 rockets. Breakpoint promised a atleast survival-ish experience, when on extreme in the closed beta, after the week of play, and i kid you not, i counted, i only had my leg broken 12 times, in a week of play. A whole WEEK, and my charecter, after going into nearly all the bases i could randomly stumble upon, only became limp, Twelve, Times.

  21. I really hate AI teammates, i was glad when they got killed and scattered off in the gameplay, i hope it’s a choice

    and if the enemies react and play like this after launch i should just stick to wildlands

  22. Na wildlands better. Why do we need to loot for guns and spend more time putting guns together then actually playong the missions. Yes some of the stuff they added is a plus but a lot of things they changed is a let down

  23. I think with the addition of leveled weapons breakpoint is drifting away from “milsim” or tactical realism. However, if they were to remove the weapon levels, which they won’t, it would feel WAY more like wildlands. Also not a fan of the drones. Edit: since loot crates are dying in games and becoming hard to make money off of, this is the next cheese these game developers will come up with. And it’s way more annoying because if you want to see the full potential of the game, you have to “max out weapon levels”

  24. 5 ways it doesnt.

    Tiered weapons,
    Tiered gear
    Leveled enemies
    Magically just buying everything from a social store.
    And removing the customization of the barrels and stocks.

    Operators customize a weapon to fit their comfort and roles.

    Not their roles and comfort around a weapon.

  25. don`t see any improvement to wildlands…worse mission system, worse weapon customisation and on top of that crafting and survival elements…why!!!???

  26. Really? Wildlands should have been The Division 1 like how Breakpoint is The Division 2?

    Really? Neither of them should have been like Advanced Warfare? Instead they should be just like this other game we already have?

  27. 7 Reasons Ghost Recon Breakpoint Is The Game Wildlands Should Have Been??
    I'll give you 20 reasons why wildlands is a superior game without even thinking.
    4:47 – 57
    Closes thing to a stealth sandbox while highlighting the busted stupid stealth AI

  28. It's the MMO style weapon system that has turned me off. It makes no sense and is just annoying. An M4A1 is an M4A1. It isn't meant to have a level in a Ghost Recon game.

  29. I wasn’t too keen on breakpoint to start with. Really disappointed with the levelling up crap, and I think the drones take away the ability to play the game stealthy but having spent all last weekend playing the public beta, I now really want to continue

  30. They made break point more of a rpg, I love the side quests and how each location is more memorable, and actually detailed and beautiful.

  31. Ghost Recon Wildlands is better offline and online ..you get to keep the game …is not a online rentals service

  32. This game was literally made from the ground up, so that micro-transactions can be implemented in a huge way. This is shown by the rpg elements(gear lvls) and the social hub. The game has shown to have so many problems, the AI enemy being stupid and not a challenge, the 'survival element' they advertised being non existent, the missions being dull and repetitive, and the pay to win micro-transactions…. In addition, the world feels empty compared to Wildlands, yes i know the story is different but still it just feels empty with the lack of civs. The core of the game is not a ghost recon game. This game is a combination of destiny, division and Wildlands. For me Wildlands was a great game if you played with a good group of friends. I was hoping they would add on to what they did with Wildlands and make it better, but sadly they went the other direction and failed with BreakPoint. The game itself does not know what it is, is it a realistic shooter? is it a looter shooter? is it an RPG? The developers tried to implement so many different elements into the game so that they could add allot of micro transactions. This mutilated form of a ghost recon game resulted in its breaking point.

  33. This game is missing a lot of the aspects that made it GR. Dont know why they went with coping and pasting the Division. You dont even have your AI squad like other GR games and that's a negative all on it's own.

  34. What? Breakpoint is the Fallout 76 of Ghost Recon. It's awful. It's pathetic. Wildlands at least picked something and was okay at it. This is basically Ghost Recon: The Destiny 76.

  35. This game is best with minimal huds I really think everyone. Might be over reacting this game has bugs and the micro transactions are cheesey but i dont really pay attention to it . Stealth is great action is great too so far I think it's better then wildlands I want to see it upgraded and debugged.but to me no huds feels great

  36. Hi, i'm new on the ps4 platform!
    I'm a novice even on ghost recon!
    I would like to ask you questions!
    I apologize for my english, i use a translator!
    1-how can you change classes so fast? I can only do it from the bivouac!
    2-i would like to increase the sniper class beyond level 3!
    Can you tell me how to "hold your breath"!
    3-when you are killed, are the advances on the man cleared?
    4-if i go to the bivouac while attacking a base, the killings i have Carried out are reset?
    I apologize for too Many questions and thank you in advance!

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